The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Ever...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor reg...
Sorcerer Lords are surrounded by sinister swirls of dark magic, emanating a miasma of doom. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their al...
Chaos Spawn are hideous victims of their own ambition, their wracked minds and distorted bodies unable to withstand the gifts – or curses – of the Dark Gods. Reduced to lumpen mounds of muscle and ...
Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of divine favour, sworn...
From the blood-soaked wilds of the Mortal Realms, they come, the merciless reavers of the Darkoath. Counted among the dreaded Slaves to Darkness, these fearsome human tribes have sworn vows of carn...
Darkoath Marauders are trained in the ways of battle from a young age, born into tribes that take pride in strength and survival above all else. These ferocious raiders swear bloody oaths to their ...
Far beyond Sigmar’s gleaming bastions march the Slaves to Darkness – shadowy hosts of barbarians and executioners hell-bent on tearing down all semblance of civilisation. Many hold a special hatred...
The Slaves to Darkness are mortals who have pledged allegiance to the ruinous powers of Chaos for the promise of twisted blessings.This set of 16 dice is designed to remind you of the darkness that...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '