Deluxe metal “coins” to replace the cardboard tokens that are included in Carnival of Chaos. Get that good metal clink as you hoard your winnings. (Design and Finish not final. Metal will have a bu...
A deck of 5 mini-expansions to mix-and-match with your game. “Road Conditions” create effects for each road tile. “Advanced Airstrike” gives your chopper a powerful one-time action that can...
An extra set of the FX dice from the base game and expansions: Slam, Shooting, Direction, Stunt, Road, and Fire.
Contains:
Fire FX Die – Yellow and Red
Direction Die – Purple and White
Road...
The road just got rougher! Adds 5 double-sided road tiles, 21 new hazard tokens, and ongoing damage effects. All sorts of new challenges, like ramps, toxic goo, a nitro leak, and FIRE! Roll the fir...
10 crew leaders have unique powers and custom commands, from Cris Crass the Fastest of the Fast to Vince Vamp the Nitromancer. Also adds 27 car upgrades: smoke screen, ghost mode, the BIG RED BUTTO...
The road just got rougher! Adds 5 double-sided road tiles, 21 new hazard tokens, and ongoing damage effects. All sorts of new challenges, like ramps, toxic goo, a nitro leak, and FIRE! Roll the fir...
This is Quest #4 for Thunderstone Quest.
Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village a...
The various threats surrounding Thunderstone Keep have gotten wise to the Champions and their parties raiding their Dungeons and foiling their plans.
So they’ve brought the fight to your doorstep. ...
This is Quest #5 for Thunderstone Quest.
Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '