To the oppressed masses of a Genestealer Cult, the Kelermorph is a figure of folk legend, a revolutionary hero battling the uncaring cruelty of authoritarian rule. To the enemy he is a figure of dr...
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing t...
The Venom is a light transport that uses raw speed to strike at the heart of the enemy’s defence, chase down stragglers, and encircle the foe’s outriders. For the clique of warriors on board, Venom...
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprin...
Death Jesters are armed with a shrieker cannon, which tears enemy infantry apart in sprays of blood and scalded flesh as the weapon’s toxins cause them to combust from within. Adding insult to inju...
Starweavers are agile and nimble anti-grav transport craft that swoop and spiral effortlessly through incoming fire, their flickering holo-fields making them almost impossible to draw a bead on. Ar...
Skyweavers shoot through the air in a prismatic storm of hallucinatory colour and light. While the riders – known as Skyborne Princes – pilot each jetbike and operate its guns, those called Great F...
Spiritseers are able to commune with the souls of the dead. In this capacity, they guide ghost warriors through the inferno of battle, bringing the world around them into greater focus. Aided in th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '