Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death ...
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually t...
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually t...
Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovato...
Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition. They take warped pride in the monster...
An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, tec...
Tech-thralls are a source of expendable labour on many forge worlds, typically created from those poor souls who transgress against their Tech-Priest masters. In times of war, this same fate befall...
The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata in the Age of Darkness, relying on unique technologies held as arcana by the magos autokrator and never divulged...
Manticores are huge, leonine beasts that soar through the skies of the Old World on leathery wings. They are amongst the most powerful of all the predators that inhabit the bleak mountain ranges o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '