For millennia, the Kin of the Leagues of Votann have exploited their traditional domains’ material and metaphysical resources – in the galactic core and further afield through the galaxy. They are ...
Plague Drones ride monstrous rot flies to war. These vile steeds scrabble and rip at their prey, impaling them on dripping proboscis or biting the heads off their victims. The finest stolen cranium...
A secretive fleet of the xenos T'au Empire is determined to secure a Necron structure, deploying an elite team of XV26 Stealth Battlesuits to breach the tomb's defences and hunt down their prize. R...
The Tomb Kings loved nothing more than constructing grand tombs for their royalty that could also function as Blood Bowl stadiums – what better way to honour the dead than playing sports on their g...
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. Their mighty Primarch, Roboute Guilliman, wrote the Codex Astartes, a tome which lays the foundation of ...
Manticores fire their limited supply of storm eagle rockets from incredible distances, unleashing furious salvos of firepower and laying waste to enemy formations. Multiple warheads release a momen...
This multipart plastic kit contains all the components you need to build the Thunder Valley Greenskins. It contains 12 players:– 6 Black Orcs– 6 Goblin Bruiser LinemenYou'll also find 2 turn counte...
Highly skilled and agile, Amazons are among the very best players of Nuffle’s sacred game. These warrior-athletes possess an exceptional blend of agility, tactical prowess, and violence that makes ...
Mixed teams are found throughout the Blood Bowl leagues, uniting players from a variety of races and cultures on the pitch. Underworld Denizens teams recruit from the dank caves and foul sewers tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '