Sat astride blade-masked warsteeds, flanks strewn with the skulls of slain challengers, Darkoath Chieftains survey the battlefield. With keen eyes, they look for weaknesses in the enemy’s formation...
While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believi...
The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war agai...
The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk cl...
Some Orcs have adopted ill-tempered boars as their mounts. Once up to speed, boars can be almost unstoppable, their powerfully churning legs propelling them into the enemy where their goring tusks ...
Many Goblin tribes are nomadic in nature, traversing the wilderness in huge, ramshackle caravans. These nomadic Goblins breed giant wolves as mounts, riding atop fast and agile hunters that can cov...
Black Orcs are the biggest, meanest and strongest of all Orcs. Few in number compared to their weedier kin, Black Orcs tend to group together into elite and disciplined warrior cadres that accompan...
Oc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly ...
By lashing together roughly-hewn planks and bolting round(ish) wheels to a sturdy axle, Orcs can build formidable chariots drawn by pairs of boars. Keen to make the most of their status in the eyes...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '