The World of Legend is host to a wealth of differing cultures and architectural styles, but some things are ubiquitous. The land is traced with stone walls, wooden fences, and cobbled-together barr...
Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the larges...
Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only...
Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the ax...
Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind‑destr...
Inquisitor Katarinya Greyfax is a powerful psyker, and her abilities allow her to detect any lie. This talent allows her to hunt with impunity, knowing that those she condemns as heretics have alre...
Vindicare Assassins are lethal sharpshooters who find the ideal firing position from which to pinpoint their quarry, while against more numerous foes, they swiftly rack up high body counts with sho...
The Ordo Malleus focus on the threat posed by the infernal denizens of the warp. Whether it be hunting down the cults that worship the Dark Gods of Chaos, seizing daemonic grimoires and relics, or ...
The Black Coaches are funerary carriages from the underworlds. Within these arcane carriages any tangible remains are gathered in a casket that offers a safe haven in which the banished entity can ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '