Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
Orc & Goblin Tribes attack as a manic tide of destructive enthusiasm. With little heed for their own safety, they throw themselves upon the enemy using unsubtle, but nevertheless effective tact...
Many Chaos Space Marines contingents favour aggressive, highly mobile tactics, rushing headlong to get to grips with the foe as quickly as possible. Their skill, armour, deadly weapons, genetic enh...
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. They pursue their Long War with pitiless brutality, slaughtering any who stand in their p...
Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting years or even decades. As time passes, each company will shrink in size as casualties take their inevita...
Can you survive in a sprawling undercity of the far future, infested by hideous mutants and stalked by corrupted soldiers? In Warhammer 40,000: Darktide – The Miniatures Game, you'll take control o...
Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a...
From the blood-soaked wilds of the Mortal Realms, they come, the merciless reavers of the Darkoath. Counted among the dreaded Slaves to Darkness, these fearsome human tribes have sworn vows of carn...
The Dracosan Armoured Transport is a heavily armed personnel carrier, manufactured to the highest standards and configured with systems that allow the Solar Auxilia to traverse the most hazardous b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '