Roll out high-quality neoprene maps on your BattleTech gaming table, with these fantastic new savannah maps! Each map is 34" x 22", the perfect "two-map" size for most games. The maps are high-reso...
On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in Batt...
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning C...
Technical Readout: Dark Age expands on Technical Readout: Succession Wars, Technical Readout: Clan Invasion, and Technical Readout: Jihad by combining the ’Mechs previously found in Technical Reado...
On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. The BattleMech—King of the Battlefield—was born. BattleMechs reached thei...
On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping a...
The Inner Sphere Command Lance includes the iconic Marauder, Archer, Valkyrie, and Stinger -no assembly required!- along with four MechWarrior pilot cards and four Alpha Strike cards. Perfect fo...
This premium variant uses new modeling techniques being employed to update all BattleMech designs. It comes unassembled and unpainted, with posable arms in ball-and-joint sockets. The shoulder so...
Enter the Hinterlands with this comprehensive campaign guide to some of the hottest combat zones in the ilClan era! A spiritual successor to the classic Hot Spots duology, this sourcebook offers al...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '