Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skill...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women who have fallen to promises of temporal power. Under the command of vile Accursed Cultists and fanatical Dark Commun...
The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to pr...
Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or d...
The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their...
Included:
- 12x deployment cards: Twelve different styles of player deployment- 9x objectives cards: Nine different objectives for winning the game- 18x twist cards: Eighteen different special rule...
In the tangled depths of the deadly Gnarlwood, rival warbands battle over territory and plunder!Enter the grim world of Warcry in the Core Book – your guide to fast-paced skirmish combat in the Gna...
The Teratic Cohorts form the vanguard of the Ossiarch Bonereapers scouring the Gnarlwood, seeking to secure the treasures of Talaxis in the name of the Great Necromancer. Each cursed warrior bears ...
Chaos Dwarf teams are some of the most formidable in the game, blessed by Hashut with stout and strong bodies, and filled with a burning contempt for all others.Ready to build the bone crunch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '