Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
The Crimson Keep is the cursed fortress of Prince Vhordrai and his Kastelai knights. It has existed since before Vhordrai even came to prominence, a potent symbol of vampiric military dominance tha...
Troggoths are some of the most dangerous and resilient creatures in the Mortal Realms. Any wound short of a lethal one soon begins to congeal, close over, and re-set, and they are so dim-witted tha...
The Emperor's Children are debauched warriors bound in worship to the Chaos God Slaanesh. Wreathed in sweet corruption, twisted in body and mind, they ravage the galaxy in campaigns of gory excess ...
The Tomb Worlds of the Necrons are eternal mausoleums composed of strange xenos machinery. Within their labyrinthine corridors, you'll find teleport pads, deactivated Necron warriors, and a great m...
The rumbling thrum of repulsor engines announces the arrival of a Tidewall Droneport. Serving as a mobile bunker for the warriors of the Fire caste, it provides excellent cover, moving fighters int...
Introducing the Tomb Kings. Looking for a team with a front line of strong and deadly players? Want to coach deceased players draped in stylish finery? Love sending your opponents to the apothecary...
The richest nobles of Bretonnia make their homes in the many castles that dot the land, the courtyards of which have been converted into Blood Bowl pitches where Knightley teams train.This set cont...
The Bretonnian Teams have entered the stadium. Looking for a team that can tussle with the biggest and baddest of Blood Bowl? Want to coach players who keep their nerve in the thick of the action? ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '