Most Darkling Covens centre around a single powerful Sorceress; these despots may have apprentice spellcasters and captains, but their rule is absolute. Such is the supernatural charisma of the mis...
To be a Tuskboss, an orruk must claim mastery over a particularly ferocious Maw-grunta – an utterly monstrous hog, with enough brute strength and dim-witted determination to batter through anything...
Gordrakk is the mightiest of all orruks, a living embodiment of the power of Gorkamorka. From atop his armoured Maw-krusha, Bigteef, the Fist of Gork fights at the head of his Great Waaagh!, brutal...
A master of the wild steppes, a Frostlord leads his ogors into the battles that sustain them. Atop a Stonehorn he is virtually unstoppable, the hooves of his steed grinding enemies into paste. His ...
Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampire...
The Nighthaunt are ethereal horrors – the souls of the dead twisted into bitter and hateful creatures who despise the living. They vent their fury on the battlefield, tearing at the foe with ghostl...
The Craventhrone Guard serve Kurdoss Valentian and any who share his aims. Bitter and spiteful even compared to other Nighthaunt, these spectral sharpshooters relish lining up enemy champions in th...
The Nighthaunt gather across graveyards and battlefields. Ethereal horrors, they seek to visit their agonies upon the living and turn all the lands into a lifeless Necrotopia. Coalescing in dread p...
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '