Ironguts go into battle armed with massive two-handed weapons, be they enourmous scimitars, rocks bolted to tree boughs with iron bands, or simply gigantic versions of the traditional ogor club. Th...
Rabble-Rowzas are grots who have taken it upon themselves to rile up the subterranean hordes. These self-important agitators clatter their weapons, stamp their feet, and bellow ‘wakey-wakey’ at dea...
Snarlfang Riders prowl at the flanks of a Gloomspite horde, mounted atop cruel, wolf-like beasts raised as steeds from birth. These opportunistic cavalry-grots gleefully hunt down the enemy, loosin...
Veteran squig-herders who muster ravening packs of cave-beasts, Squigbosses don’t so much command their fungal herds as offer incentives of potent mushrooms, balanced by occasional jabbings from th...
Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane keystone of ancient design, which fuels his already formidable physical might...
Mangler Squigs are possibly the most insane living weapons to be unleashed upon the Mortal Realms – a pair of overgrown cave squigs, chained together in a foul-tempered toothy tandem. Together they...
Giant Cave Squigs are especially huge and ferocious beasts that make excellent steeds for the more daring grot Loonbosses. They hurtle into battle like rubbery meteors – all fangs, prodding spikes ...
Squig Hoppers bound madly into battle, wreaking havoc on anything they collide with. Fed on a diet of gassy fungus to help them hurtle skyward, each ill-tempered squig has a cackling grot clinging ...
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '