The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most powerful weapons, these w...
Accursed Cultists have diverse and terrifying origins – whether born of dark ritual, empyric experimentation, or the predation of malign entities, these abberations are herded into battle as lurchi...
Noctilith Crowns are brutal edifices raised up by the Chaos Space Marines to weaken the very foundations of reality. Crafted from the mysterious material known as blackstone, these vast psychic res...
Sorcerers are the battle psykers of the Heretic Astartes. Wielding terrifying empyric energies, they can crush a foe’s skull, curse their enemies with abhorrent hexes, or hurl bolts of soul-blastin...
A Lord Discordant is a machine-obsessed heretic who scuttles across the battlefield atop a Helstalker mount, all the while exuding a palpable aura of anarchy. His mere presence short-circuits machi...
Haarken Worldclaimer takes a heinous joy in his role as the mouthpiece of Abaddon, for it is he who proclaims the death of worlds. He does so not with some quotidian threat or hollow boast, but by ...
The Space Marines of the Adeptus Astartes are the Imperium's greatest defenders – genetically enhanced shock troops, created to know no fear. The elite warriors of Strike Force Octavius are renowne...
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. The...
Lokhust Destroyers are the deranged agents of annihilation whose sole reason for existence is centred around an unshakeable yearning to quench the flames of life. On the battlefield, they shatter e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '