The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knights and faithful s...
The Flesh-eater Courts see themselves as knights of valour, shining heroes, and the last bastions of hope in the dark. In reality, they are gibbering monsters that feast on the flesh of the living,...
Where the Adepta Sororitas tread, the light of the Emperor shines. They are the armed wing of the Imperial faith, defending its cathedrums, chapels, and holy shrines from the heretic, the mutant, t...
Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocal...
Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skills...
Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skill...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women who have fallen to promises of temporal power. Under the command of vile Accursed Cultists and fanatical Dark Commun...
The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to pr...
Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '