The Slaves to Darkness are mortals who have pledged allegiance to the ruinous powers of Chaos for the promise of twisted blessings.This set of 16 dice is designed to remind you of the darkness that...
From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. Neave Blacktalon, the God-King’s foremost assassin, is tasked with puting do...
Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
The Reclusians are the warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to the God-King. Though they are close to becoming more engine o...
Vigilors are Thunderstrike-armoured advance scouts. Rangers who forge ahead of the main Stormcast Eternal forces, Vigilors function similarly to the Vanguard chamber for the newly forged Stormhosts...
Vanquishers are expert, greatsword-wielding warriors, well practised in counter-charging enemy units pinned in place by Liberators and Vindictors. The celestial greatswords they wield with preterna...
The bulwark of the Thunderstrike-armoured Stormcast Eternals, Vindictors are defensive specialists, using their shields and stormspears to hold the line against the multitudinous enemies of Order.B...
Scuttling, repugnant creatures whose insanity pushes them over the brink of madness into the belief that they are glorious, stout soldiers of a magnificent empire, Crypt Ghouls seek out fresh, raw ...
Abhorrant Cardinals are vampiric preachers that seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, the Cardinals can unconsciously influence the sh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '