Blood Angels Captains are mighty warriors, possessed of tactical and strategic genius. In keeping with their Chapter's culture, they go to war clad in finely wrought artificer armour and wielding a...
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be trac...
Chaos Sorcerers wield the energies of magic unbound. Theirs are the old traditions of the soothsayer and the tribal shaman, empowered by eldritch gifts from their patron deities.Celebrate Warhammer...
A Benefictus uses the swollen mass of their brain to focus the will of the Broodmind. They unleash it in a lancing beam of incredible power that has the potential to carve through battle tank armou...
Chaos Sorcerers wield the wild energies of Chaos itself, reshaping reality to serve the whims of their dark masters. Where others glean their arcane skill through diligent study, a Chaos Sorcerer’...
The Teratic Cohorts form the vanguard of the Ossiarch Bonereapers scouring the Gnarlwood, seeking to secure the treasures of Talaxis in the name of the Great Necromancer. Each cursed warrior bears ...
Apecial guest editor Thuzzmer Stonecrusher gives you the lowdown on Chaos Dwarf Blood Bowl teams, including the Zharr-Naggrund Ziggurats, a highly decorated team that stands as a monument to ...
The Chaos Dwarfs approach Blood Bowl in the same way they tackle a new project in the workshop – plan meticulously for far too long, practise until they have achieved one successful test, bef...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '