Space Marines on the defence fight with a tenacious fury. Captains will take up heavy bolt rifles to lay down punishing fire and wear Gravis armour to withstand the foe's best attempts to dislodge ...
Thunderstrikes outmanoeuvre the foe at every turn, targeting vulnerable points in armour, fuel tanks and missile hoppers to turn engines of war into raging fireballs. Just a single Thunderstrike is...
When a Chaplain takes to the field on a Raider-pattern bike, he is able to keep pace with even the swiftest armoured advance or spearhead breakthrough. Fighting in such an action, he will urge his ...
As the Crusader was a modification of the original Land Raider, so is the Redeemer an evolution of the Crusader design.
Like all mighty Space Marine tanks, the Land Raider Redeemer features incredi...
The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – C...
The spiritual leaders of the Chapter, roaring into battle clad in jet-black armour covered in grim portents of death, Chaplains are a terrifying, death-dealing icon of the Space Marines, feared and...
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any sol...
Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and...
A huge, ancient robot built ten thousand years ago, the Kastelan Robot is a perfect example of the Adeptus Mechanicus’ repurposing of technology. Nearly unstoppable, their only flaw is that of any ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '