Heldrakes are winged daemon engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in di...
Each company in a Chapter of the Adeptus Astartes falls under the command of a Captain. It is often said that a Space Marine is worth at least ten other soldiers; under the leadership of a Captain,...
Ork Kommandos sneak up on the enemy rather than charging in headlong! They also have an unhealthy fascination with very big knives and their application to people’s backs, throats, and guts. That s...
The Lady of Vines is the literal hand of Alarielle, cut from the goddess’s wrist and grown into a towering war leader. She holds true to the Everqueen's summery war-aspect even in times of wintery ...
The wrath of the God-King. The Avenging Angel of Azyr. The Bearer of the World-Hammer. The First Scion of Sigmar - this is the Celestant-Prime. A great king and guardian of men even in mortal life,...
Thanquol is fuelled by an addiction to warpstone and delusional self-confidence, remarkable even for a Skaven. While most of his plans go awry, he has become a master at spinning disasters to his a...
Warpspark Clawpacks are formed when the teeming multitudes of the Clans Verminus are wielded alongside the volatile war machines of the Clans Skryre. The Clanrats serve to die at a Grey Seer’s disc...
The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endle...
Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '