The Helsmiths of Hashut march from imposing ziggurats, beneath skies choked with smog and flame. These cruel, greedy duardin have forged a pact with a dark god. They are masters of the dread arts o...
A Grand Master piloting a Nemesis Dreadknight wields the kind of ordnance usually restricted to battle tanks. Augmented with his psychic might and the servo-driven strength to wield huge and devast...
The Raven Guard specialise in stealth and lightning strikes. When they go to war, they do so with calculated control to ensure each action is executed according to their meticulous plans.This is a ...
The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm...
When your foe hears the mighty stomping of your Imperial Knights and the blaring of their war-horns, they will tremble in their boots – or they will learn to after you're done with them.This is a s...
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all ...
Belthanos leads the eternal hunt that keeps his master Kurnoth’s spirit in bloom. Cloaked in leaves and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would ha...
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-s...
Trazyn the Infinite is a preserver of histories, artefacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '