Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of in...
Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mou...
Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers ...
Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable f...
The Gloomspite Gitz go to war under the light of the Bad Moon, their deity in the shape of a massive glowing rock in the sky. Under it's wan light, they are taken by a madness that carries them acr...
The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a must...
Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves fr...
The Astra Militarum uses the crushing weight of numbers to overwhelm their foes, and that means you're going to be rolling a lot of dice. We can't guarantee your Commissar will be satisfied with yo...
Death Rider units are filled with soldiers that have earned the honour – a high one for any soldier of Krieg. Astride their genetically enhanced Krieg steeds, these bold cavalry riders thunder acro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '