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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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G.I. JOE (RPG): Cobra Codex Sourcebook$50.00Cobra Wants You! The global criminal organization known as Cobra is recruiting, looking for the meanest and most ruthless potential operatives for their dastardly schemes. After all, the world isn’...
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G.I. JOE (RPG): Operation Cold Iron Adventure Book$45.00Picking up where Emerald Oubliette leaves off, this four-part adventure takes 3-6 G.I. JOE characters from level 2 all the way up to level 6. This world trotting adventure takes your squad from the...
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G.I. JOE (RPG): Game Core Rulebook$55.00In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save t...
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G.I. JOE (RPG): The Emerald Oublietter Adventure & GM Screen$29.99Spend less timelooking up rules and more time playing G.I. JOE with this full color Game Master’s Screen for use with the G.I. JOE Roleplaying Game! In addition to the helpful rules tables and refe...
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D&D Wall Scroll: Journeys Through the Radiant Citadel$29.99Surround yourself with your favorite adventures with the Cover Series Wall Scrolls for Dungeons & Dragons, featuring vibrant artwork on a silk finish. Rods and hanging cord are black for a clas...
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Pathfinder 2nd Edition: Pathfinder Monster Core$59.99Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Mons...
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Pathfinder 2nd Edition: Pathfinder Monster Core (Sketch Cover Edition)$59.99Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Mons...
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D&D Idols of the Realms: Icewind Dale Rime of the Frostmaiden - Frost Giant 2D Set$14.99Introducing an all new line of miniatures product by WizKids! These 2D minis are an inexpensive way to gain a huge assortment of miniatures. Perfect for new adventurers! This set contains: 1x Goli...
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D&D 2D Miniatures: Idols of the Realms - Reptile Den$14.99Introducing an all new set of 2D miniatures by WizKids! These 2D minis are an inexpensive way to gain a huge assortment of miniatures and are designed to support a variety of adventures! Contains: ...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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