From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarl...
Krethusa is the Croneseer, a renegade aelven prophet touched by the divine essence of a long-forgotten goddess – Morai-Heg, the Keeper of Souls. Her rise to prominence has rocked the cult of Khaine...
Papa Nurgle’s mightiest daemon, bringing filth and decay wherever he goes.3 different distinct builds, each incredibly hard to kill.Optionally makes the special character Rotigus.This model comes a...
Daemon Princes are infernal beasts whose Path to Glory has elevated them to daemonhood. Paragons of evil, warped and corrupted by Chaos, they lead their warbands in devastating assaults, striding t...
The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immortal aristocrats wo...
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and fe...
The Stormcast Eternals descend from the heavens in great columns of lightning, blazing onto battlefields across the Mortal Realms to hold back the forces of misrule. All are warriors of superhuman ...
Skinks are swift and clever warriors. Though the smallest of all Seraphon subspecies, they are deceptively fast skirmishers who coordinate strikes with impressive synchronicity through a chorus of ...
Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along hidden paths and seizing sites of Ghyranite power ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '