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Warhammer: The Horus Heresy – Saturnine$322.00 $273.70The galaxy burns! Warmaster Horus has betrayed the Emperor and plunged the Imperium into civil war! An age of darkness has descended upon the galaxy. It is a war of brother against brother, Space M...
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Warhammer The Horus Heresy: Legiones Astartes - Deimos Pattern Rhino$47.60The Rhino is the most widely used armoured personnel carrier in the Imperium. Based on ancient STC technology, the fundamental design is robust, reliable, and easy to maintain, with an adaptive pow...
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Warhammer The Horus Heresy: Legiones Astartes - MKVI Tactical Squad$75.65Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, and take and hold strategic obj...
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Warhammer The Horus Heresy: Knight Houses - Cerastus Knight Lancer$215.00 $182.75Cerastus Knights are sophisticated and towering war-suits, with speed and agility that far exceeds the lumbering Questoris-class. The Knight Lancer is the most widely-known variant of the Cerastus ...
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Warhammer The Horus Heresy: Legiones Astartes - Contemptor Dreadnought$55.25Perhaps the most advanced Dreadnought engine in the arsenal of the Great Crusade, the Contemptor Dreadnought fuses traditional technologies with arcane cybernetic lore. A powerful atomantic reactor...
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Warhammer The Horus Heresy: Mechanicum Battle Group$178.97The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their...
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Warhammer The Horus Heresy: Legiones Astartes - MKII Assault Squad$62.97Jump pack-equipped assault squads are rapid-attack soldiers with wargear optimised for close-quarter fighting and hit-and-run tactics. The use of jump packs allows assault squads to move with great...
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Warhammer The Horus Heresy: Legiones Astartes - MKVI Assault Squad$73.50 $62.48Assault Squads are the rapid attack infantry of the Space Marine Legions. Armed with wargear optimised for close-quarter fighting and hit-and-run tactics, equipped with jump packs that allow them t...
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Warhammer: The Horus Heresy – Liber Hereticus: Traitor Legiones Astartes Army Book$59.97The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. A...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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