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- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Translation missing: en.sections.collection_template.product_count
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Pathfinder: Season of Ghosts - Adventure Path$79.99 $64.95The small town of Willowshore has a big problem—it's cursed! When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known l...
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Pathfinder: Monster Match! Game$39.99The only thing more dangerous than the denizens of the world of Pathfinder is Golarion’s monstrous dating scene! In Pathfinder Monster Match!, compete with your friends to court all kinds of curio...
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Pathfinder (2nd Edition): Guilt of the Grave World Adventure Path Special Edition$64.99Prepare to take flight in the first Adventure Path for Starfinder Second Edition! While working for a dwarven mining collective on a mysterious asteroid, a group of adventurers discover an ancient...
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Pathfinder Game Night - Dawn of the Frogs (Deluxe Adventure)$34.99Gather your friends for the perfect taste of the Pathfinder RPG with this deluxe boxed set adventure designed specifically for brand new players! The small village of Bog Bottom has a problem―loca...
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Pathfinder: 2nd Edition - Battlecry (Special Edition)$69.97On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal po...
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Pathfinder Adventure Path: Thirst for Blood (Shades of Blood 1 of 3) (P2)$29.99The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island...
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Pathfinder: NPC Core Special Edition (P2)$89.99Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250...
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Pathfinder: Flip Mat - Rivers Multi Pack$29.99Rivers are lifelines for communities throughout the world and make for exciting and dynamic encounters. Whether your PCs are defending a bridge, fording an icy flow, navigating a deep canyon, or as...
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G.I. JOE (RPG): Game Core Rulebook$55.00In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save t...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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