In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a...
In a dark cathedral, a mage harnesses the power of demons to enhance her spells. In an alchemical laboratory, a diviner inscribes a scroll of destruction. Meanwhile, a bard and beastmaster seek out...
On a wild coast, a seafaring mage prepares to dive to a magical pearl bed in search of a pearl of power. Meanwhile, a dragon tamer travels to Blood Isle to seek an ancient dragon.
Res Arcana: Perla...
Two ancient clans work to overpower, outwit, and outmaneuver each other to claim victory!In this two-player duel, you’ll send out your elite warriors to vie for control of seven battlefields. Each ...
In the vast expanse above the clouds of the Crucible, where the sky meets the horizon, lies the domain of the Skyborn. A loose confederation comprising of baronies, pirates, and merchants, they nav...
The Keyraken has been vanquished! Yet, the trouble is not over. While the Archons defeated the mythical beast, a red-eyed intruder sabotaged their ship. Gloating that the “remaining seals” will s...
Mass Mutation, the fourth set of Archon Decks for KeyForge, comes accompanied by a full range of new playmats, depicting stunning art from each of the seven houses in the cardpool. These 24” x 12” ...
Mass Mutation, the fourth set of Archon Decks for KeyForge, comes accompanied by a full range of new playmats, depicting stunning art from each of the seven houses in the cardpool. These 24” x 12” ...
Mass Mutation, the fourth set of Archon Decks for KeyForge, comes accompanied by a full range of new playmats, depicting stunning art from each of the seven houses in the cardpool. These 24” x 12” ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '