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Featured-
Collectibles
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TCG Supplies
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- Akora
- Alpha Clash
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- AnARKey
- Cardfight!! Vanguard
- Chrono Core
- CookieRun
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Translation missing: en.sections.collection_template.product_count
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Terra Mystica: Merchants of the Seas Expansion$39.95The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships ...
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Terra Mystica: Fire & Ice Expansion$49.99Terra Mystica: Fire & Ice has the original factions bracing themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is ...
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Orléans: Invasion$39.95Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of P...
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Great Western Trail: Rails to the North (2nd Edition)$31.95The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be hig...
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Great Western Trail: New Zealand$55.95In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your fam...
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Great Western Trail: Argentina$59.95In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the ...
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Abyss - Old Edition$40.95For centuries, creatures have enjoyed undivided rule over the depths of the ocean. Their kingdom, Abyss, is respected by all allied nations, happy to have their protection against fearsome underwat...
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Dominion: Renaissance$31.95Renaissance is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifa...
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Tortuga 2199$34.95Planetary registry…Tortuga — former Interstellar Confederation's mining colony.Aggressive environment and fauna.The planet is located inside the neutral buffer zone of Omega sector.Since the miner...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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