Vindicare Assassins are lethal sharpshooters who find the ideal firing position from which to pinpoint their quarry, while against more numerous foes, they swiftly rack up high body counts with sho...
The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their...
The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immortal aristocrats wo...
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarl...
Krethusa is the Croneseer, a renegade aelven prophet touched by the divine essence of a long-forgotten goddess – Morai-Heg, the Keeper of Souls. Her rise to prominence has rocked the cult of Khaine...
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. Clad in baroque power armour bedecked in macabre trophies and infernal iconography, Chaos...
The T'au Empire employs advanced firepower and complex metastrategies in its quest to enlighten the galaxy, each suited to different environments, objectives, and enemies. The Sudden Dawn Cadre spe...
Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, and take and hold strategic obj...
Every Sword Brother has earned their place among the Marshal's household through acts of unswerving faith and spectacular violence. On the battlefield, they are a reaping whirlwind, unstoppable, un...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '