Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of...
The notorious Callous Blades warband is led by Lord Kaphrael, a figure whose arrogance is matched only by his skill at arms. As he calls out his victims and cuts them down in duels, he inspires his...
The Death Guard trudge forwards in a filthy tide of decaying ceramite, bloated flesh, and festering pustules. Their numbers are made up of fallen Space Marines, but also scampering daemons, shuffli...
The Death Guard advance amidst rolling smog, spore-thick fumes, and whirling flies. Blessed by the Plague God Nurgle, these mutated warriors are incredibly resilient, their diseased bodies bloated ...
The Thousand Sons are masters of sorcery, manipulating even time and space to bend the universe to the will of their god, Tzeentch.This is a set of 16 square-cornered six-sided dice for use in game...
Cursed Sepulchres are drenched in the energies of death – sites of necromantic potential where hundreds or even thousands of souls met their tragic end amidst violence and horror. Such areas are ri...
Infernal Masters forge pacts with daemonic entities, referred to in the lore of Prospero as tutelaries. Chanting jagged syllables and making promises of blood and souls, they unleash the powers of ...
The Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium’s arsenal, and is the mainstay battle tank of the Space Marine Legions. It is a phenomenally...
An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '