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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Grand Archive
- Gundam
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- Miscellaneous
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- Weiss Schwarz
- Wonders of the First
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Warhammer The Old World: Sigmarite Chapel of the Empire$45.05Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They're immediately recognisable from the twin-tailed comets tha...
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Warhammer The Old World: Watchtower of the Empire$62.99Watchtowers are erected along roads and rivers, on the borders between provinces, and on the outskirts of towns and forests. They exist for many reasons – some may be simple towers to observe, buil...
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Warhammer, The Old World: Dwarfen Mountain Holds - Dwarf Gyrocopters$69.70Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller ...
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Warhammer, The Old World: Dwarfen Mountain Holds Dwarf Runesmith$30.00Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
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Warhammer, The Old World: Dwarfen Mountain Holds Dwarf Quarrellers$85.00 $76.50Since the Dwarfs first came to the Worlds Edge Mountains, the crossbow has been their ranged weapon of choice, although, in recent times, devotees of the handgun have grown in number. Dwarf Quarrel...
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Warhammer The Old World: Orc & Goblin Tribes - Goblin Mob$76.50While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believi...
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Warhammer The Old World: Orc & Goblin Tribes - Night Goblin Mob$76.50The Night Goblins are descended from Goblin tribes who long ago ventured into the deep caves and caverns beneath the World's Edge Mountains. Cruel, cowardly, and cunning, these tribes wage war agai...
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Warhammer The Old World: Orc & Goblin Tribes - Goblin Shaman$29.00The magic wielded by Goblin Shamans is no less destructive than that of their larger Orcish peers, but while Orc Shamans chant and gyrate around the battlefield, Goblin Oddnobs and Oddgits skulk cl...
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Warhammer The Old World: Orc & Goblin Tribes - Black Orc Mob$76.50Black Orcs are the biggest, meanest and strongest of all Orcs. Few in number compared to their weedier kin, Black Orcs tend to group together into elite and disciplined warrior cadres that accompan...
Impact Gaming Center
Card Condition Guide
How we grade every single in the shop.
Near Mint NM
Minimal or no wear from play or handling: unmarked surface, crisp corners, pristine edges. Looks fresh out of the pack, virtually free from all flaws.
Lightly Played LP
Slight border or corner wear, or possibly minor scratches - fewer than 4 total flaws and no major defects. Foils may show slight fading or wear on the card face.
Moderately Played MP
Moderate wear or flaws apparent to the naked eye: moderate border wear, mild corner wear, water damage, scratches, creases, fading, or light dirt buildup - or any combination.
Heavily Played HP
Signs of heavy wear: significant creasing, folding, severe water damage, heavy whitening, heavy border wear, or tearing.
Damaged D
Obvious tears, bends, or creases that could make the card illegal for tournament play even when sleeved. Massive border or corner wear, writing or major inking, prevalent scratching, folds, or tears.