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- Elestrals
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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
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- Union Arena
- Universus
- Vibes
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- Weiss Schwarz
- Wonders of the First
- World Of Tanks
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Warhammer 40K: Orks - Boyz$48.00 $40.80Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
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Dungeon Bowl: The Game of Subterranean Blood Bowl Mayhem$151.97Dungeon Bowl casts you as the coach of a team of players from one of the eight Colleges of Magic. As you hunt the game ball in a dastardly dungeon, you'll avoid traps, jump through portals, and r...
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Warhammer 40K: Adepta Sororitas - Celestian Sacresants$65.00 $55.25Celestian Sacresants are those elite members of the Adepta Sororitas who have departed the life of a bodyguard for their Canoness, instead questing across the Imperium on behalf of their order. Som...
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Warhammer 40K: Adepta Sororitas - Battle Sisters Squad$65.00 $55.25The Battle Sisters make up the vast majority of each of the Orders Militant, gunning down heretic, xenos and traitor alike with their holy trinity of weaponry – bolter, melta and flamer. They are t...
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Warhammer 40K: Black Templars - Grimaldus & Retinue$60.00 $51.00As grizzled a warrior as his Chapter has ever known, High Chaplain Grimaldus is a beacon of Imperial faith. His fortitude is such that many of his brothers believe him invincible. His will is singu...
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Warhammer 40K: Black Templars - Primaris Crusader Squad$65.00 $55.25Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their p...
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Warhammer 40K: Adeptus Mechanicus - Electro-Priests$60.00 $51.00Literally filled with the Motive Force, the Corpuscarii spread the blessing of illumination in the name of the Machine God. Blazing with lightning, electrosurgically prepared for the unimaginable ...
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Warhammer 40K: Adeptus Mechanicus - Kataphron Battle Servitors$65.00 $55.25Completely severed from concepts such as ethics, morality, or even thought, the Kataphron Destroyer is nothing more than a living weapon, wielded by Tech-Priests to further the data-hungry march ...
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Warhammer 40K: Adeptus Mechanicus - Skitarii$60.00 $51.00This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components, a small transfer sheet one Citadel 60x35...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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