Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmless...
In the wake of the Great Gun's reverberations, alien growths are discovered among the foundations of the great city of Hive Fissilicus. Bionically augmented Tech-Priests lead Battleclades of their...
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroy...
War Dog-class Chaos Knights act as hunting packs for their dread households. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadows cast by larger...
The Death Guard advance amidst rolling smog, spore-thick fumes, and whirling flies. Blessed by the Plague God Nurgle, these mutated warriors are incredibly resilient, their diseased bodies bloated ...
The Space Wolves are a feral and bestial breed. Hailing from the death world Fenris, they are a Chapter of the Emperor’s Space Marines like no other. Headstrong and savage, they go to war bearing t...
The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyri...
Lords Exultant embody the Emperor’s Children’s obsessive desire to experience new and terrible sensations. Their enhanced forms possess all manner of sensory augmentations, allowing them to indulge...
The Lords Kakophonist derive pleasure from auditory stimuli. Such is their singular obsession with emitting lethal sonic destruction that their entire bodies have been agonisingly sculpted to furth...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '