The omens warn of Warp corruption spilling through into realspace at this location. Perhaps the manifestations have been caused by the foe’s efforts, or maybe the enemy is simply unlucky enough to ...
The Grand Masters of the Grey Knights take to their Nemesis Dreadknights and march to war with heavy strides as the sinister warriors in their charge level esoteric weapons and unleash psychic stor...
Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. ...
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the lin...
With the hive world of Armageddon battered by Warp storms and empyric corruption, a new conflict dawns. Amid the blazing Fire Wastes, the Warp rift known as the Red Angel's Gate has erupted into be...
An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying...
Centurion Assault Squads excel at storming enemy fortifications. They wield heavy duty siege drills that can breach even the strongest enemy fortifications, or reduce a living opponent to a bloody ...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '