The T'au Empire is amongst the most dynamic and determined powers in the 41st Millenium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial intelligence, to...
The Inner Circle Companions are some of the most skilled and sinister warriors in the entire Dark Angels Chapter. They are chosen, some whisper, by Lion El'Jonson himself, and arrive unannounced to...
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
A towering construct of man and machine, the Space Wolves Venerable Dreadnought is a walking colossus of adamantium and ceramite. Within the talisman-covered sarcophagus lies the remains of an hono...
Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, ...
Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they ma...
An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their rep...
Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Powerful warrior organisms in their own right, each Hive Tyrant is also possessed of a de...
The Black Templars are a crusading Chapter of Space Marines who wage faith-fuelled campaigns of fiery extermination against Humanity's many enemies. They hail the Emperor not only as the Master of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '