Darkstrider is as much a maverick as he is a master of covert operations, renowned – despite his occasional insubordination – as a formidable leader of stealth and sabotage missions. His structural...
Arco-flagellants lope alongside faithful armies in packs, their lash-like limbs whipping back and forth as they follow their priestly masters to battle. When the enemy is sighted, they are driven i...
Manticores fire their limited supply of storm eagle rockets from incredible distances, unleashing furious salvos of firepower and laying waste to enemy formations. Multiple warheads release a momen...
Knights Preceptor embody the Code Chivalric. Their pilots close to an honourable range with the foe, engage them with a respectful force, and kill them with efficiency deserving of their status. Ty...
Wracks are inured to pain – their gnarled hide little more than a leathery mass of old scars. These adepts of fleshcrafting serve the wizened masters of the covens and are as much experiments in st...
A Psychophage stampedes into battle at a frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoter...
Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore und...
Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '