The stakes just got higher!Alien invaders seek to disable the fearsome defences of the Imperial world of Volkus. Descending from the void in the dark of night, Vespid Stingwing kill teams strike a...
The Astra Militarum is the backbone of Imperial military might. They are the men and women holding the line – a bulwark between Humanity and a galaxy of nightmarish horrors. Amongst the Astra Milit...
The Emperor's Children worship the Chaos God Slaanesh and give indulgent praise to their fell deity with every ostentatious conquest. With fusillades of explosive bolts, waves of sonic force, and s...
The Grand Masters of the Grey Knights take to their Nemesis Dreadknights and march to war with heavy strides as the sinister warriors in their charge level esoteric weapons and unleash psychic stor...
Clad in self-repairing bodies of living metal and armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. Unburdened by fear or mercy, they are s...
Where the Adepta Sororitas tread, the light of the Emperor shines. They are the armed wing of the Imperial faith, defending its cathedrums, chapels, and holy shrines from the heretic, the mutant, t...
Where the Adepta Sororitas tread, the light of the Emperor shines. They are the armed wing of the Imperial faith, defending its cathedrums, chapels, and holy shrines from the heretic, the mutant, t...
The T'au Empire is amongst the most dynamic and determined powers in the 41st Millennium. Their technology is advanced and ever-improving, from grav-skimming gunships and artificial intelligence, t...
Imperial Knights are colossal suits of armour bristling with heavy weapons, employed by noble houses of the lmperium. They can lay waste to entire enemy armies, particularly when they come together...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '