Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from...
Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory. Like creeping shadows they slip into the most heavily ...
Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Ski...
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their te...
Infernus Marines are close assault specialists, sending jets of burning promethium into enemy trench lines and bunkers with their pyreblasters, ensuring no foe escapes their fiery wrath.This box is...
Termagants are scuttling predators that attack in huge swarms, spitting living ammunition from their symbiotic weapons. Ripper Swarms squirm alongside them as living carpets of teeth and flesh, dev...
The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose allegiance to the...
Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '