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Warhammer 40K: Aeldari - Corsair Voidreavers$65.00 $55.25Voidreavers are skilled and agile warriors who make up the bulk of most Corsair warbands. With precise volleys of lethal shuriken fire, they can tear through enemy infantry or draw their power swor...
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Warhammer 40K: Aeldari - Prince Yriel$47.00 $39.95Prince Yriel is a noble scion of Craftworld Iyanden, and he has walked many paths. He is also a skilled combatant, equally adept at commanding vast warfleets and leading great hosts of Corsair raid...
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Warhammer 40K: Aeldari - Corsair Skyreavers$60.00 $51.00Corsair Skyreavers are equipped with winged jump packs and utilised by Anhrathe commanders as mobile shock troops. Leaping recklessly into the fray, they bring to bear an array of dazzling weaponry...
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Warhammer 40K: Aeldari - Corsairs Dice$34.00 $28.90Aeldari Corsairs trust their instincts and veteran experience to carry the day as they take on some of the most dangerous opponents the deep cold of the void can offer.This is a set of 16 six-sided...
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Warhammer 40K: Tyranids - Von Ryan's Leapers$53.00 $45.05Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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Warhammer 40K: Leagues Of Votann - Cthonian Beserks$62.50 $53.13Each weapon is crewed by three Cthonian mining guild members who load the weapon and direct its fire. The barrels of the weapons can be customised to reflect one of two different types of ordnance,...
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Warhammer 40K: Genestealer Cults - Aberrants$48.00 $40.80Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
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Warhammer 40K: Genestealer Cults - Nexos$35.00 $29.75Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing t...
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Warhammer 40K: Drukhari - Venom$43.50 $36.98The Venom is a light transport that uses raw speed to strike at the heart of the enemy’s defence, chase down stragglers, and encircle the foe’s outriders. For the clique of warriors on board, Venom...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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