To the tolling of rusted bells, the Maggotkin bring disease and despair to the realms. Revolting worshippers of Nurgle, the Chaos God of plagues and entropy, they live to bring others into his fold...
Inside this 112-page hardback book, you'll find:
- Narrative exploring the Realm of Beasts- Detailed maps, history, and lore for Ghur- Rules for using the Krondspine Incarnate of Ghur, plus warscro...
This 136-page hardback book contains:– A war chest of lore about the Orruk Warclans, their history, and their activities following the return of Kragnos– Stunning art depicting the Ironjawz, Bonesp...
This 104-page hardback book contains:
– background material on the Ogor Mawtribes– artwork– 28 warscrolls and pitched battle profiles– Rules,plus command traits, artefacts of power, spell lores, pr...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody...
Stormcast Eternals are the mightiest warriors of Order. Each forged in Azyr by Sigmar's hand, these noble warriors strike out into the realms to do battle. Riding coruscating thunderbolts, they arr...
Filled with the fervent belief that the living have no place in Shyish, Zandtos uses his armies as extermination forces to systematically eradicate everything in the realm that draws breath.Armed w...
Rockgut Troggoths have stony hides that are proof against blade, bolt and magical blast alike. Their lumpen claws pass through stone as though it were water, allowing them to scoop up huge clubs an...
The Lumineth Realm-lords are carefully attuned to both the winds of magic and the elemental forces that define their realm, with powerful mages marrying the two in devastating endless spells.Unlea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '