Saurus Astrolith Bearers are warriors marked by destiny, spawned with a natural instinct for tracking down and unearthing the relics of lost gods. The astroliths they carry are conduits for the pow...
Slann Starmasters are amongst the greatest wizards in all the realms, ancient beings created to serve the unfathomable Old Ones. It is their cold and distant intellect that guides the Seraphon to c...
Lord Kroak is the most ancient and powerful of all the slann, despite his deathly state. The venerable Relic Priest has cast a watchful gaze over the Seraphon since time immemorial. Appearing unbid...
The Spawn of Chotec are gigantic salamanders, believed by the Seraphon to be the children of their sun god. Directed in battle by sun-blessed skink handlers, these predatory creatures are capable o...
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A ...
Kroxigor are monstrously strong reptilian brutes, taller and bulkier than even the most hulking saurus. Created as simple labourers for raising Seraphon temples, when battle calls the Kroxigor take...
The Slaves to Darkness have sacrificed their eternal souls in exchange for the raw power of Chaos. Clad in hell-forged metal and accompanied by hideously mutated monsters, they march to war and sla...
The Slaves to Darkness are mortals who have pledged allegiance to the ruinous powers of Chaos for the promise of twisted blessings.This set of 16 dice is designed to remind you of the darkness that...
Sorcerer Lords are surrounded by sinister swirls of dark magic, emanating a miasma of doom. With their command of daemonic powers and gift of foresight, these warlocks bolster the power of their al...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '