The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their...
Tactical Squads are the mainstay of the Space Marine Legions, highly versatile infantry units that can attack or defend at will, assault heavily fortified positions, and take and hold strategic obj...
The Legiones Astartes have access to vast arsenals of death-dealing wargear, often equipping leaders with specialised weapons for close-quarters fighting, and Despoiler Squads, sent in to butcher t...
The Leman Russ Assault Tanks used by the Solar Auxilia are aggressive, heavily armoured vehicles, augmented with Solar-pattern survival systems that allow both tank and crew to operate in the harsh...
Malcador Heavy Tanks are mighty armoured vehicles, based on ancient designs dating back to the Age of Strife on Terra itself. These imposing battle tanks are larger and heavier than the Leman Russ,...
Spartan Assault Tanks carry large numbers of Space Marines into the very heart of the battle. Mounting armaments comparable to the Legion’s super-heavy armoured vehicles and protected by heavy laye...
The Solar Auxilia are well equipped to engage in every theatre of battle, against every type of foe. Their adaptability is due in part to their training, but also the advanced wargear they bring to...
Inside this 352-page hardback book, you'll find:– Rules and unit profiles covering every unit, weapon, and piece of wargear available to the Traitor Legiones Astartes in Warhammer: The Horus Heresy...
The Taghmatas of the Mechanicum march to war supported by a variety of bizarre and deadly war machines, bolstering the firepower of their numerous infantry with missiles, blasts of arcane energies,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '