Few armies are more glorious to behold than the Lumineth Realm-lords. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to protec...
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe. Many believe these grizzled mercenaries a...
Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind‑destr...
Celestian Sacresant Aveline quests the galaxy as a lone crusader, hunting down the Imperium's enemies. But when the trumpets of war sound, she returns to the Order of the Sacred Rose, fighting with...
Imperial Agents are a wide-ranging and eclectic mix of specialised warriors, strategists, assassins, investigators, law enforcement, and other potential combatants that remain constantly vigilant i...
Celestian Sacresant Aveline quests the galaxy as a lone crusader, hunting down the Imperium's enemies. But when the trumpets of war sound, she returns to the Order of the Sacred Rose, fighting with...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and...
Ferocious boarding actions rage through the corridors and strobe-lit chambers of voidships. The fires of this age of war burn just as fiercely amidst the stars as they do on any planet's surface. F...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '