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- Akora
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- CookieRun
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Translation missing: en.sections.collection_template.product_count
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Warhammer Age of Sigmar: Skaven - Skryre Warpswarm$212.50An enginecoven of the Clans Skryre more closely resembles an insane exhibition on the march than a conventional army. Warlock weaponsmiths skitter to and fro, eager to demonstrate the brilliance of...
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Warhammer Age of Sigmar: Gloomspite Gitz - Dankhold Rampage$212.50Troggoths are some of the most dangerous and resilient creatures in the Mortal Realms. Any wound short of a lethal one soon begins to congeal, close over, and re-set, and they are so dim-witted tha...
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Warhammer 40K: Orks - Big Mek with Shokk Attack Gun (Online)$43.50Big Meks are obsessed with creating ever larger and more devastating war machines to unleash upon their foes. Their (often calamitous) endeavours have spawned some deadly dakka, one particularly vo...
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Star Wars: Legion - B1 Battle Droids$54.99What B1-series Battle Droids lack in durability and combat prowess they make up for in ease of production. The sheer number of droids the Separatist Alliance can produce has allowed them to strike ...
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Star Wars: Legion - Clone Troopers Infantry$54.99The Galactic Republic’s clone troopers are an elite fighting force. Genetically crafted for combat and training as a team since their creation, clone troopers operate as a cohesive fighting unit th...
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Blood Bowl: Spike! Journal 20$15.75 $13.33Introducing the Tomb Kings. Looking for a team with a front line of strong and deadly players? Want to coach deceased players draped in stylish finery? Love sending your opponents to the apothecary...
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Blood Bowl: Bretonnian Team Pitch & Dugouts$60.00 $50.77The richest nobles of Bretonnia make their homes in the many castles that dot the land, the courtyards of which have been converted into Blood Bowl pitches where Knightley teams train.This set cont...
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Blood Bowl: Spike! Journal 19$15.75 $13.33The Bretonnian Teams have entered the stadium. Looking for a team that can tussle with the biggest and baddest of Blood Bowl? Want to coach players who keep their nerve in the thick of the action? ...
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Warhammer Age of Sigmar: Helsmiths Of Hashut - Hobgrot Vandalz$65.00 $55.25Hobgrot Vandalz are so cruel and sneaky, it is no wonder many are found serving the Helsmiths of Hashut. Carrying cast-off weapons pilfered from factory floors, most eventually meet a grisly end. T...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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