Players: 2+Playing Time: 45-60 MinAges: 14+At the Wall’s western end stands the Shadow Tower and the men of the Night’s Watch who stand their vigil. Like all Night’s Watch brothers, the Shadow Towe...
The Blood God gifts his most dedicated slaughterers with mutations that better enable them to kill in his name. A Bloodspawn is especially 'blessed' in this manner, having become horribly swollen a...
A hulking brute of an Ogre Blocker, Morg 'n' Thorg is something of a lumbering juggernaut. Nearly eight feet tall, bludgeoning his way through the opposition, he’s always a spectacle to watch out f...
Nurgle is ever-generous with his gifts, bestowing them upon his followers with reckless abandon. If a player receives too many gifts, or is granted them too quickly, their body may be warped too fa...
A classic Star Player is reborn, or rather he's so ancient he just grew a bit larger and more imposing. He's one of the largest Big Guys available to any team, and the fact he stands with Halflings...
One of the most spectacular, if not the most efficient, secret weapons fielded by any Blood Bowl team is the Dwarf Deathroller. It was first used by the Dwarf Warhammerers back in ’64 and has been ...
Gifted with not only hefty bulk, strength and power but the ability to use them properly, The Mighty Zug is an expert at incapacitating opponents with a single swipe of his gigantic paw. A firm fav...
There is one whom the Masters of the Dark Angels seek above all others. He is a being wrapped in shadow, an entity whose motives and methods are an enigma; even the name by which he is known allude...
Bull Centaurs combine the bitter cunning of a Chaos Dwarf with the stout lower body of a mighty armoured bull. This combination of hatred and mobility makes them incredibly handy on the Blood Bowl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '