Mixed teams are found throughout the Blood Bowl leagues, uniting players from a variety of races and cultures on the pitch. Old World Alliance teams like the Middenheim Maulers are drawn from great...
The Rotters rose to fame long ago, having the distinction of being one of the earliest Chaos teams on the circuit to dedicate themselves to a single Chaos god – Grandfather Nurgle himself. Their pa...
In addition to being an incredibly popular pastime, beloved by an impressively broad and diverse fanbase, Blood Bowl is also a shockingly lucrative business. Imperial Nobility teams have been sprin...
Able to smash, crash and bash through even the toughest opponents, Ogres provide Human teams with that touch of utter brutality sometimes missing from their rosters. It’s not that the Humans they p...
The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved...
The Greenfield Grasshuggers are one of the most esteemed teams in the game. After all, who doesn't love an underdog? Formed back in 2418, these eager and earnest Halflings have had to fight twice a...
The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of ...
Amateur games of Blood Bowl are often played on a smaller pitch, with fewer players. A quick game of Sevens is a well-loved way to settle a grudge, pass the time, or take out business and romantic ...
When the conversation of greatest Orcs to play Nuffle’s sacred game crops up, as it often does in the various taverns in the Badlands, one name is always mentioned. The now legendary Varag Ghoul-Ch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '