The Imperial Fists are known for their stoic resolve, mastery of siege warfare, and for building impenetrable bastions. They favour heavy armour and efficient gunlines, refusing to give an inch of ...
The apparently desolate world of Somneft hides a dormant threat – a tomb of the Necrons that the alien-hunting Deathwatch have vowed to crush before it can surface. Kill teams of specialist battle...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Vulkan He'stan, the Forgefather of the Salamanders, strides into battle with the weapons of his Primarch in his hands. As the seeker of the lost relics of Vulkan, he is relentless in his quest, wil...
Buri Aegnirssen surges into the foe with the ferocious abandon of one with nothing left to lose. With sweeps of his adaptable darkstar glaive, Bane, this hardened survivor carves a bloody path thro...
In the wake of the Great Gun's reverberations, alien growths are discovered among the foundations of the great city of Hive Fissilicus. Bionically augmented Tech-Priests lead Battleclades of their...
War Dog-class Chaos Knights act as hunting packs for their dread households. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadows cast by larger...
The Death Guard advance amidst rolling smog, spore-thick fumes, and whirling flies. Blessed by the Plague God Nurgle, these mutated warriors are incredibly resilient, their diseased bodies bloated ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '