The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most p...
Mek Gunz equipped with a traktor are the scourge of the skies. When the traktor kannon fires it’s thrumming beam of force high into the air, the grot crew swing this beam about wildly until they ma...
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throw...
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tank...
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understand...
Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, b...
Flayed Ones keen shrill hunting cries as they fall upon the foe, talons flashing. Infected with the gruesome flayer virus, the Flayed Ones attempt to gorge themselves upon the flesh and blood of th...
Starsteles were placed upon worlds as territorial markers and silent guardians by jealous Necron nobles. Over the millennia they have become forgotten archaeological curios or feared sources of sup...
While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan.
The Command...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '