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Warhammer The Old World: Orc & Goblin Tribes - Orc Bosses$42.00Orc Bosses are the biggest and brawniest of their kind, leading their tribes to battle, having bashed their way to a position of authority.Orc Bosses are mighty leaders for Orc & Goblin Tribes....
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Warhammer The Old World: Orc & Goblin Tribes - Orc Boyz & Orc Arrer Boyz Mobs$90.00 $76.50Oc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly ...
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Warhammer The Old World: Orc & Goblin Tribes - Orc Boyz Mob$80.00Orc Boyz form into rag-tag regiments that enthusiastically surge towards the enemy. These mobs fight with crude hand weapons and hefty shields, stabbing and battering their way through their foes.T...
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Warhammer The Old World: Kingdom of Bretonnia -Peasant Bowmen$80.00Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
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Warhammer The Old World: Kingdom of Bretonnia - Men-At-Arms$72.97Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
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Warhammer The Old World: Orc & Goblin Tribes - Dice Set$37.97Orc & Goblin Tribes attack as a manic tide of destructive enthusiasm. With little heed for their own safety, they throw themselves upon the enemy using unsubtle, but nevertheless effective tact...
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Warhammer The Horus Heresy: Solar Auxilia Lasrifle Section$67.97Lasrifle Sections make up the core of the Solar Auxilia, soldiers trained to wage war on battlefields across the galaxy. Clad in their signature void armour, these troopers can fight through toxic ...
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Warhammer The Horus Heresy: Solar Auxilia Dracosan Armoured Transport$76.97The Dracosan Armoured Transport is a heavily armed personnel carrier, manufactured to the highest standards and configured with systems that allow the Solar Auxilia to traverse the most hazardous b...
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Warhammer The Horus Heresy: Solar Auxilia Battle Group$182.97The Solar Auxilia are the most elite division of the Imperial Army, mortal soldiers trained to fight in alien atmospheres, toxic death zones, and even the cold vacuum of space – the most hazardous ...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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