T-70, Light Tank With over 8,000 tanks built during the war, the T-70 was the mainstay of Soviet light tank units. Its high Initiative and the Light Tank rule make it an excellent option to suppo...
M4A3E8 Sherman, Medium Tank The M4A3E8 "Easy Eight" Sherman is one of the most mass-produced modifications of the main U.S. armored vehicle of the World War II period. Featuring excellent Firepow...
While colossals are costly to manufacture, Black Anchor Heavy Industries in Clocker’s Cove made a tidy profit on its initial Galleon colossal production runs and has subsequently sought to exploit ...
This set contains:
– A 36-page Learn to Play Rulebook– Storm of Celestus warband– Drepur's Wraithcreepers warband– 2 double-sided, fold-out game boards– Warhammer Underworlds tokens, including obje...
A Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these...
Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarr...
The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who...
Stormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates – they ar...
Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '