Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and...
Ferocious boarding actions rage through the corridors and strobe-lit chambers of voidships. The fires of this age of war burn just as fiercely amidst the stars as they do on any planet's surface. F...
The Imperial Agents emerge from the shadows to fight the enemies of Humanity. May this set of themed dice grant you the blessings of the Golden Throne.This is a set of 16 square-cornered six-sided ...
Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives...
The Sisters of Battle know when to hold back and defend, and when to swoop in with an undeniable surge of rightous fury that can send their opponents reeling. These highly mobile forces are equippe...
Genestealer Cults consist of mutated acolytes, turncoat soldiers, and predatory alien monsters. Corrupted by xenos gene-taint, the cults fight with the coordination of swarming insects and the zeal...
Inside this 112-page hardback book, you'll find:
- Narrative exploring the Realm of Beasts- Detailed maps, history, and lore for Ghur- Rules for using the Krondspine Incarnate of Ghur, plus warscro...
This 136-page hardback book contains:– A war chest of lore about the Orruk Warclans, their history, and their activities following the return of Kragnos– Stunning art depicting the Ironjawz, Bonesp...
This 104-page hardback book contains:
– background material on the Ogor Mawtribes– artwork– 28 warscrolls and pitched battle profiles– Rules,plus command traits, artefacts of power, spell lores, pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '