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Translation missing: en.sections.collection_template.product_count
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Warhammer Age of Sigmar: Hedonites Of Slaanesh - Lord Of Hubris$39.00 $33.15Lords of Hubris are utterly enamoured with their own magnificence, strutting peacocks who swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish eno...
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Warhammer Age of Sigmar: Hedonites Of Slaanesh - Lord Of Pain$35.00 $29.75Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstra...
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Warhammer Age of Sigmar: Disciples Of Tzeentch - Arcanites Tzaangor Shaman$39.00 $33.15Tzaangor Shamans possess prodigious sorcerous abilities stemming from their faith in Tzeentch and can unleash ferocious psychic bombardments against the foe as they soar high upon their daemonic Di...
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Warhammer Age of Sigmar: Disciples Of Tzeentch - Tzaangor Enlightened$60.00 $51.00Tzaangor Enlightened are blessed amongst their mutated kind – they can see the skeins of fate through communion with Tzeentch. They surge atop daemonic Discs on the hunt for esoteric knowledge. In ...
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Warhammer Age of Sigmar: Blades Of Khorne - Realmgore Ritualist$39.00 $33.15Realmgore Ritualists curse both the enemies of Khorne and the land itself. These bloody-handed mystagogues lay blasphemous hexes upon the foe to sap their strength, and carve bleeding runes into th...
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Warhammer 40K: Tyranids - Von Ryan's Leapers$53.00 $45.05Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines...
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Warhammer 40K: Tyranids - Neurogaunts$43.50 $36.98Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion s...
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Warhammer 40K: Leagues Of Votann - Cthonian Beserks$62.50 $53.13Each weapon is crewed by three Cthonian mining guild members who load the weapon and direct its fire. The barrels of the weapons can be customised to reflect one of two different types of ordnance,...
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Warhammer 40K: Genestealer Cults - Aberrants$48.00 $40.80Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets t...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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