Defilers are towering daemon engines that stomp across the battlefield on piston-driven legs, their clanking claws and barbed limbs easily capable of slicing a Space Marine in half. No foe is safe ...
The Drukhari come from the dark city of Commorragh. Raiding bands of piratical warriors ride upon blade‑hulled grav‑skimmers or slither from dimensional rifts to unleash malice and horror. These tw...
Wise beyond measure, having fought and survived countless battles in hundreds of worlds, Ulrik the Slayer is legendary. Older than any Space Wolves, barring those trapped within the twilight existe...
Jain Zar is famed for her speed and ferocity. She whirls her legendary executioner blade in bloody arcs, carving through foes before vaulting into a new position. With a flick of her wrist, she unl...
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar...
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upo...
Kapricus Defenders are swift, magna‑coil scouting engines. Heavily armed, some carry magna‑rail cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid‑firing ro...
Ironkin Steeljacks are natural soldiers, gifted by the Votann with innate martial talents. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the...
The Slaughterbound share their forms with the possessing spirit of a Bloodthirster. Such an infernal fusion lends the host colossal strength and insatiable rage, driving them to reckless butchery. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '